![XSENS MVN Live Stream Plugin [BETA V3.0]](https://img.itch.zone/aW1nLzE5NzY0NTkwLnBuZw==/original/mbLRVf.png)
XSENS MVN Live Stream Plugin [BETA V3.0]
A downloadable tool
Buy Now$100.00 USD or more
Warning: This product is in active development/beta. I’ll try to fix things as I go, but updates aren’t promised on any specific schedule. ONLY BUY IF YOU UNDERSTAND THIS.
VIDEO OF INITIAL USE IN THE SIDEBAR
What Does This Plugin Do?
It streams data from Xsens MVN to Unity3D
So in short:
- This app allows you to pipe Xsens MVN data into Unity, Blender, Maya, and iClone (private add-on for an additional cost).
- Then you can record, export an FBX, or go full-on VTuber with live streaming.
What It’s NOT:
- An exploit for MVN. (I’m not trying to get sued) You’re still on the free plan, so you’ll still have whatever limitations that entails.
- A native recorder that exports FBXs directly from MVN. (for now)
Current Issues:
Blender does not have finger tracking.
How to Install
For 2024.2 and below
- Drop the plugin into your MVN plugin folder.
- Edit
ogre_plugin.cfgwith this line:Plugin=BipedStreamerPlugin
- Right-click the MVN
.exe, go to Properties → Compatibility → run as Administrator - Profit(?)
For 2025 and above
- Drop the plugin into your MVN plugin folder.
- Edit
ogre_plugin.cfgwith this line:Plugin=BipedStreamerPlugin
- Overwrite the rendersystem_direct3d11 with the new version.
- Right-click the MVN
.exe, go to Properties → Compatibility → run as Administrator - The GUI will be black until a scene is loaded or mocap started.
Please submit issues, bugs, and feature requests to GitHub
https://github.com/carelesswhisp/XSENS-Live-Streamer
| Updated | 29 days ago |
| Status | In development |
| Category | Tool |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | moliminous |
| Tags | 3D, 3d-vtuber, Blender, iclone, mocap, motion-capture, movella, VRChat, vtuber, xsens |
Purchase
Buy Now$100.00 USD or more
In order to download this tool you must purchase it at or above the minimum price of $100 USD. You will get access to the following files:
2025 plugin version.rar 460 kB
2024 plugin version.rar 288 kB
Development log
- 1 to 1 Tracking, Blender & iCloneJul 29, 2025
- V2 releasedMar 06, 2025
- Files updatedFeb 08, 2025



Comments
Log in with itch.io to leave a comment.
Is there any plan in development to also somehow integrate the vive trackers with xsens like in the pro version?
Nope. I have no data to see how they do it. Not enough traction to see it as fruitful
Says, "Nothing is available for download yet."
Should be fixed already, spoke on discord. But so others can see too
Yes thank you, it is fixed now and working great!
Will this also work with the program “Warudo” on steam?
While it's not officially supported, it is possible. In v2, there is an error with rotation that needs to be fixed in the blueprint.
This workaround will become unnecessary in future updates.
do you suggest waiting for a future update before purchasing? I’m not too tech savvy so I’m not sure if I can run it properly with Warudo if it requires anything advanced. Thank you!
I think someone already has it running in that app. V3 is out right now so this is nearly feature complete
The v3 update provided today has fixed the rotation errors, and no blueprint corrections are necessary. However, please note that Warudo is not officially supported in principle, so I recommend asking moli about it. well , I expect it should work as intended. In my environment, also I have not been able to verify the Finger data being sent from MVN.
I appreciate both of your responses! I will give it a try and hope for the best. Thank you for your hard work!!
My takes are recording (seemingly) correctly in Unity, but then the exported anim files flicker in the Autodesk FBX viewer, I just get a visible mesh every 200 frames or so. Importing the file into other software also looks entirely broken- do you have any idea what might cause this? My settings are all like in your video and I am using the same versions. Playback within Unity itself looks fine when streaming, just the recording is broken
I'm not on the development team, but if there's a problem, i think probably wait for the big update moli has coming up soon.
hi thanks for your answer - I already figured out the issue it was just not properly displaying in FBXViewer so it seemed broken but it actually wasnt :)
Ah I didn't know there was a big update coming, that's exciting!
UPDATE
We have improved tracking, as far as we can tell, it is now 1 to 1 with the official streamer. Analysing the packets, we can see the exact same outcomes.
ICLONE / Euler
iclone is now added for private use on a per-person job request for additional cost. You can email us at moliminoussales@gmail.com or on Discord moliminous#0033
A new video will go up once it's been deployed to the repo
Hey. we purchased the tool and works well with unity and mvn record 2024.2. The only issue we encounter was with the fbx files, specially the in between keys were getting a NaN value causing issues (in Maya), which was fixed by selecting the translate channel and setting the tangent to HOLD. Hopefully this tool will be compatible with 2025 new MVN record licenses cannt to activated on 2024 versions (i think movella blocked it).
However, upon closer scrutiny, we still have some sync issue with mvn and the stream that ends up in unity. on MVN the character is rock solid, and on unity its slider and out of sync or a similar issue.
I don't have access to 2025 as of yet. Releasing an update soon that simply works natively with both unity and blender, i would assume it would work natively with maya too.
We have now fixed the sync issues, it's now an exact 1 to 1 stream with the official network streamer
Hi
I really want to buy this wonderful plugin, but I don't know which version of mvn animate I need to download for it to work? Because they said that xsens blocked the use of versions that only record without the option to export (the recorder versions)
One more thing. If you manage to develop a plugin or script version that can convert an MVN file to FBX, that would be great and I'm willing to buy one for more than $100.
all versions up to 2025. As far as I'm aware 2025 is the only one that doesn't work with it. And I'll see why eventually. I don't have an mvn to fbx converter at this time.
Thanks for your quick response, I'll buy your plugin on Sunday. Hopefully I can export the file from Unity as FBX
And I know you haven't created something that converts directly from MVN to FBX, I just said that you should really, really think about this direction. Because it will simplify the process and bypass the company's block on exporting the file to FBX and from there to ICLONE8 and from there to wherever each user wants, depending on the software they are working with. The option of a plugin that works directly with ICLONE8 is also an excellent idea because of the many and very convenient possibilities that ICLONE8 has to export to any software you want.
In any case, I am distributing and advertising your plugin among friends who also own the xsens system like me. Hopefully you can see a good financial return from your investment in building a good replacement for the irrational greed of xsens so that it will be worth it for you to invest in additional plugins for exporting motion files from xsens.
I'm already working on an iclone portion, but it's privately for a client. It's not slated for a public release at this time. A direct mvn to fbx converter is potentially possible but involves a great deal of work. It is not currently on my to do list.
And I can't be a "private customer" to use the iclone plugin? I don't mind paying more for the iclone plugin privately because it's much, much more efficient in terms of iclone export than the Unity plugin.
yes you can. But it's still being developed. Because iclone uses euler and is the only one to do so, it makes it very hard to work with. Its about 85 to 90% done. But the angles are a pain. Waiting on a trial licence now to be able to better decode everything
Will this work with older versions of MVN? I have 2023
Also... any chance for UE support plans
useless ,duseless ,dont have mvn record software ont have mvn record software
So it does work for ue. But needs tweaks. Like rotations
ooh, but UE support for this plugin would be so amazing, even better then Maya
we've gone ahead and made this tool a lot better, no longer needs any changes to the xsens plugin that runs in unity or unreal, meaning anything that takes the normal xsens data stream will work with this. as well we are addign udp support and other fixes
How do I run it in iclone?
Hey! That's awesome. Any update on when the UE side of things will be available?
I'm keen to download this but am coming from a slightly different angle and wonder if your plugin will work for my application, I don't have much experience with Unity - what data is streamed to unity? Is it the various joint angle data? Thanks.
sorry for the delay. I don't get notified of comments. bone position and rotation data is streamed from mvn, to unity. if it's animated in mvn, it's animated in unity
Will it work for Unity vtuber applications, such as VNyan or Warudo?
no clue :)
I put my $100 in. Believe in you, looking forward to Blender version.
useless ,dont have mvn record software
works for me lmao
Will this eventually be available for Iclone?
i'm only a little familiar with iClone. if it has an API I can look into it.
iClone has an API, specifically called the "iClone Python API" which allows users to extend and customize iClone functionalities by writing Python scripts to interact with the software at a low level, enabling custom plugin development and advanced automation features.
My hope is still alive then. Thank you my friend!
IClone would be soooo useful!!! ... and UE would be great also!
Please submit issues, bugs, and feature requests to GitHub
https://github.com/carelesswhisp/XSENS-Live-Streamer
Wow, thank you so much for this, you are amazing! This is so enabling as an indie artist who spent 15k on a solution that was sold on a much lower subscription price at 250/month back then compared to 1k/month currently . I would love to see a Blender version of this too :))
It's on the to-do list for sure!